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Game Pigeon Checkers Forces Me To Capture

tivachaver1971 2021. 5. 25. 01:24
  1. Game Pigeon Checkers Forces Me To Capture Game
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Emergo is an abstract strategy game critically acclaimed for the depth of its strategy and tactics. It was created by Christian Freeling and Ed van Zon in 1986 and belongs to the 'stacking' category of games, or column checkers, along with Bashni and Lasca.

Checkers Rules

Checkers Unblocked Online is awesome drag and drop game. In which your target is to capture other player checkers or make them immovable to win the game. Think Deeply and win this awesome checkers game. Checkers is played on a standard 64 square board. Only the 32 dark colored squares are used in play. Each player begins the game with 12 pieces, or checkers, placed in the three rows closest to him or her. The object of the game is to capture all of your opponent’s checkers or position your pieces so that your opponent has no available moves. To take a screenshot with your Mac, Command + Shift + 3 and then release all keys to captuer the whole screen, or press Command + Shift + 4 and press down and drag the mouse over the area you'd like to. Keeping pieces near enough to form tandem in one move makes it much harder for your opponent to capture them. 'Following' a piece you moved earlier before you move it again will leave your front piece less open to capture. Following it with two pieces is even safer, since you can block capture from two directions. Game Pigeon Plus! It’s wayyyyy overpriced. You have to pay $3 for custom skins, accessories, and ad free play? That’s a bit much considering the look of your props and avatar don’t matter to the game. And (most of the time) the ads don’t pop up in the middle of the game, they pop up when you’re waiting for the opponent. This Master Checkers game is developed by Codethislab and they made it in HTML5 so it's also available on your mobile phone and tablet. Think of a strategic plan to beat your oppenent and move your pieces over the board to lure them into your tactics.

Checkers is a classic board game, dating back to around 3000 BC. It is very simple, but a lot of fun! Checkers is known as Draughts in England and there are multiple variations of it all around the world. The game is played on an 8x8 chequered board, essentially a chess board. Each player starts with 12 pieces, placed on the dark squares of the board closest to them. The objective of the game is to capture all the opponent's pieces by jumping over them.

Gameplay

Pieces can only move diagonally on the dark squares, the light squares of the board are never used. A normal move is moving a piece diagonally forward one square. The initial pieces can only move forward diagonally, not backwards. You cannot move onto a square that is occupied by another piece. However, if an opponent piece is on the square diagonally in front of you and the square behind it is empty then you can (and must!) jump over it diagonally, thereby capturing it. If you land on a square where you can capture another opponent piece you must jump over that piece as well, immediately. One turn can capture many pieces. It is required to jump over pieces whenever you can.

If a piece reaches the end row of the board, on the opponent's side, it becomes a King. Kings can move diagonally forwards and backwards, making them more powerful in jumping over opponent pieces. However, if you jump over a piece to become a King you can not jump backwards over another piece in the same move, you have to wait until the next turn to start moving backwards.

Jumping over opponents is required. However, if you have two possible moves, where one jumps over one opponent and the other jumps over two or more opponents you are not required to take the jump with the most opponents captured, you are just required to take any jump move.

Winning

The game can end in four different ways:

  1. If a player has lost all his pieces he loses.
  2. If a player can't move at all, all his pieces are blocked, he loses.
  3. The exact same board state has come up three times without any men captured in between. The game ends in a draw. This is to avoid situation with two pieces left just moving around never being able to capture each other.
  4. There have been 100 moves (50 for each player) with no piece captured. The game ends in a draw.
Emergo match (2004) played on an orthogonal depiction of a standard checkerboard[1]

Emergo is an abstract strategy game critically acclaimed for the depth of its strategy and tactics.[2] It was created by Christian Freeling and Ed van Zon in 1986 and belongs to the 'stacking' category of games, or column checkers, along with Bashni and Lasca.[3] The name comes from the motto of the Dutch province of Zeeland: Luctor et emergo meaning: 'I wrestle and emerge'.[4] The goal of the game is to capture all of the opponents pieces similar to checkers/draughts. Emergo, and all column checkers, differ from most draughts variants because of their unique method of capture. A opponent's piece is added to the capturing player's column rather than being removed. Men can be recaptured from an opponent later on in the game.[5]

Christian Freeling considers Emergo one of his six most important games, along with Dameo, Grand Chess, Storisende, Sygo, and Symple.[6]

History[edit]

Emergo had its origins in a conversation between Ed van Zon and Christian Freeling when van Zon introduced him to a game called Stapeldammen, which he asserted had 'very beautiful things' happening in it. Freeling had been vaguely familiar with Stapeldammen, although he knew it by the name of 'Indian draughts', but had never been particularly interested in the concept.[7] Stapeldammen is a column checkers game, alongside Bashni and Lasca, adapted to a 10×10 board and utilizes many familiar concepts from International draughts. It lacks only International draughts’ rules regarding promotion and the prohibition on jumping over the same piece twice. When a man reaches the other side of the board, because pieces are not promoted, it is forced to stay there unless it has a backwards capture available to it.[8]

Freeling says that 'Ed saw what I had failed to see: there was beauty flickering through the chaotic proceedings in the game. Using thin backgammon men he had me convinced in minutes.'[7] Freeling, however, was not so convinced that Stapeldammen's lack of promotion served the game well, and had similar reservations about using international draught's promotion rules. He eventually decided that the problem was not the lack of promotion, but the concept of an initial position and forward direction. He says, 'In checkers terms, all men should be Kings to begin with.'[7] This abandonment of forward direction and an initial position was the beginning of Emergo as a concept.

Game Pigeon Checkers Forces Me To Capture

Game Pigeon Checkers Forces Me To Capture Game

Freeling suggested an 'entering phase' to van Zon and they played around with concept creating what they would later call an 'all kings lasca'. In this early rendition of Emergo there were no rules regarding entering a piece other than that capture, if possible, took precedence over entering a man. They began playing this way and immendiately ran into an issue.

So we started putting men on the board in our first game, using no other rules than entering a man if not obliged to capture, and capturing in all directions. The movement stage would thus turn into an 'all kings Lasca'. Soon Ed had sneakily managed an anchorman waiting to capture a particular piece that he started feeding[a] around the board. It followed his lead compulsory, like a dog. He eventually liberated a column of ten or thereabouts, and I was still stuck with a similar pile of men in hand - what later would be coined the 'shadowpiece'.[7]

They decided that a phase where one player had all of their men on the board while the other player still had most of their pieces in hand was 'unsatisfactory'.[7] They decided that if a player had placed all of their pieces on the board, then the other player could enter all the pieces remaining in their hand at once.

They played using this entering rule for roughly an hour, but felt that the entering phase still lacked a 'solidity' and was too dominated by tactical considerations rather than long term strategic ones.

They decided that the problem was ultimately in the feeding tactics, which prevented strong positions from arising for either side as a result of the entering tactics by the other player. They decided to restrict the freedom of the other player to force feeding and instead let it be the result of the entering decision of the other player. This gave the entering phase the current restrictions on placements that force a player to capture a man, and gave it the strategic solidity they were looking for.

The last pieces of the puzzle were the realization that the two players, Black and White had slightly different goals and priorities during the entering phase, resulting in the rule restricting white's first placement, and the board size.

They settled on a 9×9 board because of its odd number of squares and elimination of tric-trac corners.[7]

Rules[edit]

Emergo has two players, Black and White. A 'piece' is defined as a column of one or more men. Columns may consist of all white pieces, all black pieces, white with black prisoners, or black with white prisoners. The top man is called the cap, with all the pieces underneath as prisoners. The color of the cap determines the piece's owner.

Capture occurs by jumping an opponent's piece and landing on the square beyond, which must be vacant for the capture to take place. When a piece is captured, rather than being removed from the game, it is placed beneath the capturing piece as a prisoner. Over the course of the game this results in a decrease in the total number of pieces in play, while the remaining pieces 'climb upwards' as they grow taller. If an opponent's cap is captured, revealing the prisoner underneath, the prisoner becomes the new cap and the color signifies the owner. Capture may occur in any direction except by making a 180° turn.

Emergo has two phases to the game. The first is the entering phase and the second is the movement phase.[5]

Game Pigeon Checkers Forces Me To Capture

Entering phase[edit]

The game begins with each player holding their twelve men in hand. White moves first and enters a man on any vacant dark square on the checkerboard, then turns alternate until all the pieces have been placed on the board. If a capture is possible a player must make a capturing move that captures the largest number of pieces possible instead of entering a man. A player may not enter more than one piece per turn unless their opponent already has all their pieces on the board, then they may enter all of their remaining pieces. This occurs only as a result of obligatory capture.

There are only two restrictions during the entering phase. White may not enter a piece in the center square on his first turn, and no player may enter a piece that forces their opponent to then capture it unless that player is already forced to make any capture during their turn. Playing a piece to capture an opponent's piece with your own is legal.[9]

Movement phase[edit]

Once all pieces are on the field a player may move one of their men diagonally one space in any direction. During the movement phase, as in the entering phase, majority capture is obligatory. This means if a capture is possible the player must make the capture that results in the largest number of pieces being added to the column.[5] Once a player makes a capture their turn ends and they may not move a piece until their next turn.

The game ends when a player cannot make a legal move or their pieces have all been captured.

Game Pigeon Checkers Forces Me To Capture

Game Pigeon Checkers Forces Me To Capture Online

Trivia[edit]

Game Pigeon Checkers Forces Me To Capture Video

  • Emergo initially had two versions, the standard game played on a 9×9 square board and a hexagonal variant consisting of 37 hex cells. The latter, known as Hexemergo, was abandoned after play testing because of a winning strategy that was found in correspondence play.[10] The square version does not suffer from a similar problem.[4]
  • Of all the games he has created, Emergo is Christian Freeling's personal favourite.[11]
  • Emergo has a game complexity of ~10^104, higher than chess, shogi, and xiangqi.[12]
  • The feel of Emergo's gameplay has been described as 'wrestling' in comparison to Bushka's[13] 'karate' or Dameo's 'judo'.[14]
  • Freeling and van Zon claim the internal logic of Emergo is such that its less an invention and more of a 'discovery' of a pre-existing reality.[4]

Notes[edit]

  1. ^Feeding is a tactic that revolves around the rule of compulsory capture. Since a man must be captured you can force a column of checkers to capture many men and rise very high. If you combine this with a finishing move that captures the top checker on a stack you can free the prisoners and take control of the stack yourself.

References[edit]

  1. ^'Draughts Dissected'. www.mindsports.nl. Retrieved 2020-09-21.
  2. ^R. Wayne Schmittberger (1992). New Rules for Classic Games. Wiley. ISBN0-471-53621-0. [..] Christiaan Freeling took the key idea in Lasca, did away with the checkers-like initial position, forward movement, and promotion, and came up with one of the best little strategy games ever devised. [...] Indeed, Emergo's tactics rival those of any game I can think of.
  3. ^Wolfgang Angerstein. 'The 'tower' game Laska: the renaissance of an almost forgotten draughts variant in relation with chess'. Board Game Studies. Archived from the original on 2009-10-31.
  4. ^ abcChristian Freeling, Ed van Zon. 'About Emergo'. Mindsports.
  5. ^ abc'Rules'. www.mindsports.nl. Retrieved 2020-09-21.
  6. ^'The ArenA'. www.mindsports.nl. Retrieved 2020-09-17.
  7. ^ abcdef'Emergo - Page 4'. www.mindsports.nl. Retrieved 2020-10-15.
  8. ^'Stapeldammen rules'. www.mindsports.nl. Retrieved 2020-10-15.
  9. ^'Rules'. www.mindsports.nl. Retrieved 2020-09-21.
  10. ^'More games by CF'. www.mindsports.nl. Retrieved 2020-09-17.
  11. ^Freeling, Christian. 'Geek of the Week #655 Christian Freeling - christianF.' BoardGameGeek, edited by W E. Martin, BoardGameGeek LLC, 29 Apr. 2018, boardgamegeek.com/thread/1984367/article/28953624#28953624. Accessed 31 Aug. 2020.
  12. ^'Full Report for Emergo by Christian Freeling, Ed van Zon'. mrraow.com. Retrieved 2020-09-17.
  13. ^'Bushka Rules'. Mindsports.nl.
  14. ^'Organicity'. www.mindsports.nl. Retrieved 2020-09-17.

External links[edit]

  • Emergo on Mindsports – contains links to rules, history, and strategy, as well as the possibility of turn-based play
  • Emergo at BoardGameGeek
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